Friday, June 3, 2011

Dark Souls: Review of Gameplay and Changes of Levels

dark souls1 Dark Souls: Review of Gameplay and Changes of Levels
DARK SOULS. Now here’s a cool update for you guys especially if you are wondering what would be the specific type of gameplay that’s going to be infused for Dark Souls. But before we get into that, let me just refresh the memory of our new readers of this game. As you might have heard, this game is the next version of the PS3-exclusive Demon’s Souls game of 2009, it was also revealed before as “Project Dark” and it was only this week that it was confirmed it’ll have the official title – Dark Souls.

Likewise, its director would still be Hidetaka Miyazaki and it appears the gamingsphere managed to do a one on one chit-chat with the head director confirming the gameplay of this sequel and his reply is, “it’s going to get harder, not easier” pertaining to the levels of difficulties. He also hinted that there’ll be a new form of emotional communication tool players can utilize via Beacon Fires.

Just to make everything clear, this is game is not a sequel of Demon’s Souls but rather, an entirely new one so you can expect new type of monsters and levels although the main concept behind it is pretty much the same with its previous installments. Interestingly, one of the features of its gameplay is about players having the sense of knowing their mistakes once they died on the field which is the reason why they won’t quit their characters too soon under a great deal of pressure.

Check out Dark Souls gameplay video.






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