Armageddonwill feature no competitive multiplayer modes. Instead it will focus on a Horde-mode style of game called Infestation. However, the game will carry over many other elements from its predecessor, Red Faction: Guerrilla, such as the focus on fully destructible environments. Unlike its predecessor which had the player liberating settlements from the totalitarian control of the corrupt Earth Defense Force, players must now reclaim cultist fortifications on the disaster-ravaged surface of the planet and defend colonists from hostile
Martian creatures in the ancient mines and chasms beneath it, cleansing infestations from all structures and freeing humans from imprisonment in alien cocoons. Guerrilla's open-world approach has been done away with, in exchange for more linear and directed gameplay, a better progression of the narrative, and a sense of suspense and tension when traversing the sometimes claustrophobic interiors in the game.
System Requirments of This Game :
Minimum System Requirements: Operating System: Windows XP CPU: 2GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon X2) or higher Memory: 2GB System RAM or more Graphics Card: 320MB Video RAM, GPU w/ Shader Model 3.0 support, NVIDIA GeForce 88xx series or better, ATI Radeon HD30xx series or better DirectX: 9.0c Hard Drive: 7.5 GB Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound Recommended System Requirements: Operating System: Windows 7 CPU: Any Quad Core Processor(Intel Core i5 or AMD Phenom II X4) or 3.0+ Dual Core CPU Memory: 4GB System RAM or more Video Card: 1GB Video RAM, GPU w/ Shader Model 4.0 support, NVIDIA GeForce GTX 400 series or better, ATI Radeon HD5000 series or better DirectX 11 Hard Drive: 7.5 GB Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound
When it comes to meat'n'potatoes gameplay, Splash Damage sticks to what it knows best. The majority of Brink's core conceits will be second-nature to those that have spent time with any of the previous Enemy Territories games and at least familiar enough to be approachable for anyone with a little experience with an objective-based or class based shooter. The action is largely reliant on players working together to complete specific objectives that are usually pre-determined according to the map.
Brink's overall gameplay experience is built on four pillars: primary objectives, secondary objectives, buffs and S.M.A.R.T. The latter (smooth movement over random terrain) is a method of movement that provides a freedom that we're almost trained not to expect in first-person shooters.
S.M.A.R.T is essentially parkour; however the beauty of the system lies in its simplicity. Tap the run button and the character will break into a sprint. From there all that's required from the player is guidance - S.M.A.R.T takes care of the rest by vaulting, climbing and jumping anything that gets in between you and your stopping point. It's an intuitive system that will require players to re-think how they approach combat, and Splash Damage deserves applause for having both the talent and the bottle to innovate in a genre fast exhausting every possible gameplay quirk.
Brink gives player's access to manoeuvres like a baseball slide and wall jump that exhibit the kind of agility more ordinarily characteristic of platform games. Once the growing pains have subsided, S.M.A.R.T becomes an indispensably vital tool in survival and when used properly can be used to add both flair and creativity to a firefight.
The game features light, medium and heavy body types, each of which have different movement capabilities - so maps are smartly designed to offer shortcut, vantage points and entry point opportunities for each build. Map furnishings that are habitually ignored in shooters can be used to gain a tactical advantage in Brink. A stack of crates may only serve to block or funnel players in another game, but in Brink, all you need is a a tap of the button, to scale it - leaving you free to shower bullets down from above on an enemy caught with its pants down.
The good news is that Duke Nukem Forever's status as the joke of the game industry remains intact. The bad news is the joke's now on you. Duke Nukem Forever is a terrible game colored with flashes of mediocrity sparsely interlaced with rare filaments of greatness.
One example of the latter is the sublime monster truck levels in which Duke alternately powers over obstacles and foes alike in the jubilantly bouncy vehicle, and must run and gun on foot through some of the game's best-designed levels in search of gas to feed the guzzling beast after it peters to a stop, its gas tank empty. It's somewhat of a shame (if poetically appropriate) that these levels occur so late in the game, as many players will be likely to skip them, having been battered by the levels of far lesser quality non-sensibly stacked further toward the front.
Even the basic mechanics of gameplay are not immune from ham-handed self pleasuring. The health bar, for instance, a staple of first-person gaming, has been replaced with an "Ego" bar, a play on the theme that for a hero like Duke, ego is everything. Unfortunately this opens the door for the game's most obvious WTF since, in a nod to modern gaming trends, this Ego bar will automatically replenish when Duke is injured, providing he can avoid taking any more damage. In order to replenish the Ego bar, the player must hide behind cover or run away from the enemy. Meaning that, functionally, Duke's Ego is restored by behaving cowardly. This discord alone could serve as the banner theme for the evolution of modern shooters, and why a game like Duke, having been almost cryo-frozen for more than a decade, then awoken and peppered with modern touches, feels so out of place.
In an interesting touch, the Ego bar can be permanently lengthened by interacting with various items within the game, such as Duke-themed pinball machines and mirrors, which makes a lot more sense than replenishing it by running away. This, combined with fun nods to Duke's "click and see" past (interacting with toilets, writing on whiteboards, using vending machines, etc.) could have added up to more than the whole had they been pinned to a game worthy of supporting such gimmicks. Unfortunately, Duke Nukem Forever is not that game. In truth, it's often hard to tell what game it is. So many of its levels are seemingly mis-matched, and the variety of mechanics introduced by other games over the more than decade since intermingling in a confusing and altogether unpleasant way.
System Requirments of this game :
Minimum System Requirements OS: Windows XP/Vista/7 Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4200+ Memory: 1 Gb Hard Drive: 10 Gb free Video Memory: 256 Mb Video Card: nVidia GeForce 8600 / ATI Radeon HD 2600 Sound Card: DirectX Compatible DirectX: 9.0c Keyboard Mouse DVD Rom Drive Recommended System Requirements OS: Windows XP/Vista/7 Processor: Intel Core 2 Duo @ 2.6 GHz / AMD Athlon 64 X2 5600+ Memory: 2 Gb Hard Drive: 10 Gb free Video Memory: 512 Mb Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850 Sound Card: DirectX Compatible DirectX: 9.0c Keyboard Mouse DVD Rom Drive
Nine months after the events of both games, the Point Man was captured by Armacham Security and interrogated in an asylum. Paxton Fettel interrupts the interrogation and helps free the Point Man. The two form an uneasy alliance and escape the Asylum through the slums.
Commandeering a helicopter, the Point Man and Fettel return to Fairport to regroup with F.E.A.R. operative Jin Sun-Kwon. During their return, the civilian population that survived were either driven insane by the paranormal activity or were executed by Armachan personnel. Fighting their way through, the brothers successfully meet up with Jin. Jin plays back recorded video footage of Michael Becket, who revealed his rape and is slated by Armacham for transport.
Using an automated transport, the Point Man and Fettel assault the local airport to intercept Becket, killing the remnants of the Armacham personnel. In order to gain more intel from Becket, Fettel possesses him and reveals Becket's past life to the Point Man while Becket realizes the Point Man's identity. Fettel's release of Becket proves fatal, causing a gory explosion. The Point Man and Fettel head to a training facility made for them by Harlan Wade, destroying items associated with memories of their training. Shortly after destroying a monstrous apparition of Wade, one of two endings are possible, depending on multiple factors. For single-player, a good and evil ending occurs depending on whether the player has controlled the Point Man or Fettel. Alternatively, if played during co-op, the player with the higher score determines the ending. The good ending will show Point Man overpowering Fettel and vice-versa, with the ending depending on whether Point Man or Fettel had survived their final struggle.
The Point Man ending has him shooting Paxton in the head three times and watching his body spontaneously burn itself up. Then, as he walks over to Alma, ready to finish the job, he notices that her baby has been successfully born. Even as she dies and her body burns itself up, Point Man receives a transmission from Jin that everything is finally over. With the baby in the crook of his left arm, he leaves the room.
The Paxton Fettel ending has Paxton possessing Point Man's body and somehow extracting the baby from Alma's swollen body. He promises to raise the child like it was his own, but sets it aside as he notices Alma. Then he pounces on her, and the final scene implies that he eats her body amidst a growing pool of blood.
System Requirments of This Game :
Minimum Spec Requirement: Operating System: Windows XP CPU: Intel Core 2 Duo 2.4Ghz, AMD Athlon X2 4800+ processor RAM: 2GB Video Card: NVIDIA 8800 GT 512MB RAM, ATI 3850HD 512Mb RAM or better HDD: 10GB Free Hard Drive Space DirectX: 9.0c
Recommended Spec Requirement Operating System: Windows 7 CPU: Intel Core 2 Duo 2.93Ghz+, Intel quad core 2.66Ghz+, AMD Phenom II X2 550, 3.1Ghz+ Processor RAM: 4GB Memory: 10GB Free Hard Drive Space Video Card: NVIDIA 9800 GTX+ 512MB RAM, ATI 5750HD 512Mb RAM or better DirectX: 11
Golden Mystery Update now comes with additional features and new items of interest are also new systems that can help you become stronger on the planet Novus.Selain, now in the world of Novus has opened an important secret to the Patriot RF. Gold Capsule can then be used to obtain the Gold Point, which is supposedly associated with new weapons Golden Weapon. With the addition of strength in this new update you will feel the shock of battle on the planet Novus! Do not miss out on updates to defend your nation RF Online Indonesia to-4: Golden Mystery. For more details, please enjoy the following information:
1. Addition of Monster Battle In this Dungeon Battle Patriot RF must defeat all the monsters who are in it for Pit Boss battle monsters in this dungeon can arise. Pit Boss that appears if the Patriot RF beat all the monsters are "Hora Bloody Heller Wing." If the Patriot RF Battle Dungeon successfully completed this it will get 2 Fruit Jewelry Box
2. Gold Point A. Points Gold (Gold Point) Gold Points can be used by Patriot RF to purchase items of high levels provided by the NPC Gold Point (Golden Pig figure) contained in each headquarters. Patriot RF can see the Gold Points in the character information (hotkey C). gold status point B. Points Hunting (Hunting Point) RF Patriot Points will automatically get when defeating monsters. Patriot RF can see the Hunting Point on the character information (hotkey C). hunting status point C. NPC Gold Point Patriot RF can find the NPC Gold Point is at the headquarters of every nation. change change NPC Gold Point (HQ Accretia) NPC Gold Point (HQ Cora) change NPC Gold Point (HQ Bellato) NPC Gold Point provides high-level items that can be purchased using Gold Points. Item provided by the NPC include:
* NPC Weapons Gold Seller This NPC sells various weapons Rare-D level 50. * NPC Accessories Gold Seller This NPC sells various high-level accessories level 40. * NPC Gold Seller Goods NPC is selling various items of gold, among others: booster disappeared (not permanent), weapons, accessories and purse charger (2% - 5%). * Sellers NPC Armor Low Level NPC is selling coupons that can be exchanged at the NPC Heroes every nation into the armor level 40 with upgrade 5 favor. * NPC High Level Armor Sellers NPC is selling coupons that can be exchanged at the NPC Heroes every nation into the armor level 40 with upgraded 6 favor. * NPC Armor Level Top Sellers NPC is selling coupons that can be exchanged at the NPC Heroes every nation into the armor level 40 to upgrade seven favor. * Weapons Seller NPC High Level NPC is selling coupons that can be exchanged at the NPC Heroes every nation into a weapon level 40 with upgrade 5 ignorant, 6 and 7 ignorant ignorant.
Items obtained from this Vendor NPC Gold are: a. Permanent (unless booster disappeared which is prepaid and purse charger). b. Can not throw, can not be exchanged and can not be transacted. c. Item has a limited amount and will be updated every once a month. d. For coupon redemption process of the NPC Gold Vendor will cost the nation 100,000 currency. 3. Bio Lab 2nd baseman Bio Lab 2nd Basement Currently in Cartella Bio Lab 2nd floor Basement has been available for level 61. Laboratory Cartella To enter you must pass 2nd Basement Floor Cartella Gate 1, 2nd Basement Cartella Laboratory located behind the Pit Boss Black Sign. 2nd Lab Door 2nd Lab Door Folder 2nd Lab Map In Cartella Laboratory Basement 2nd there are some new monsters that can certainly help you in leveling and become the strongest on the planet Novus.
King Mutant Whiten King Mutant Whiten
In the 2nd Basement Laboratory Cartella also have 2 Pit Boss New namely: change Dark Signing
change Izen Crasher Come gather partymu and fight to become the strongest in defense of your people on the planet Novus! 4. New Skill Update: Golden Mystery SKILL On Update: Golden Mystery, the RF Online also will provide New Professional Skill for Job Warrior and Ranger. 1. Warrior
* - Acceleration
Acceleration
This skill will increase the velocity, and will certainly help to catch the opponent who likes to escape.
* - Bash Explosion
Explosion Bash
This skill is a skill which will hit the opponent crushing your opponent with a very hard blow. Note: 1. All skills of this profession can be obtained for the Patriot RF that have reached level 40, and took the job puree (Not Cross job). 2. Jobs that will get additional professional skills are: - Accretia: Punisher, Assaulter and Mercenary. - Bellato: Berserker, and Shield armsman Miller. - Cora: Templar, Guardian and the Black Knight. 1. Ranger
* - Long Distance Spiring
long distance spiring
This skill is skill refinement of the short distance firing. Where this skill can make a stun enemies without menggurangi damage such as short distance firing. Note: 1. This skill can be obtained Patriot RF that have reached level 40 and take the Pure job (not the Cross job), except for Striker (Accretia). 2. Skill jobs that will get this profession: - Accretia: Dementer and Phantom Shadow. - Bellato: Hidden Soldier, Sentinel and Inflator. - Cora: Adventurer, Stealer and Assassin.
5. Addition of New Item Mall Item Mall Along with fighting an increasingly hot and tight in the world of Novus, so in this update will add some item mall which certainly can help the patriots RF Online to defend the nation. Here are some examples of new mall items in updating Golden Mystery change Attack Potion Set Coupon - A Can be exchanged for a 50 teleport potion, 99 and 99 burst composed Potion Potion change Blessed Jewelry Box Boxes containing the upgrader to the highest elemental accesory change the Charm of Sympathy 30 Days (Cash) Adding force attack on owner points Animus change the Invisible Potion / Charger Potion to make the character invisible Shiny change Luck Jewel Coupon can be redeemed to get Lucky Jewelry Superior change the Lucky Box (Large) Favor Box containing armor upgrader for Superior Weapon change Socket Extender (Leon) Increase 1 slot on the class of weapons Leon. 100% success rate. Can only be used on the weapon socket 0 ~ 6 change of Communication, 24 Hour Jade Jade that function to see other peoples chat.
Assassin's Creed: Brotherhood is a third person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Italy. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.
The game introduces a brand-new management system: the player can recruit new members by destroying any of twelve "Borgia towers" around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). The assassin recruits are also able to provide arrow support for the player. Tasking the novice Assassins is essential to make them gain experience, and the player is able to customize their appearance, skills and weapon training by spending the skill points they have earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.
The player has to rebuild Rome, which has fallen into ruin due to the corrupt rule of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, the player is able to invest in the city and witness its development and unlock rewards. The player has to conquer and destroy Borgia towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnel networks throughout the city allow the player to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.
The combat system has been modified. Striking first and offensive actions are more deadly in BrotherhoodAssassin's Creed II than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat. After killing one enemy the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in such as horsemen, arquebusiers, papal guards and others.
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhoodalso introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.
Multiplayer
Assassin's Creed: Brotherhood is the first game in the main series to feature a multiplayer mode. The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning ofAssassin's Creed II to access memories of Assassins and to acquire their skills using the "bleeding effect". There are eight game modes (Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort and Assassinate) and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel. The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives.
The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cool down time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts. The multiplayer beta, exclusive to PlayStation 3 users, was announced at E3 2010. It began on 4 October 2010, with early access for PlayStation Plus subscribers from 27 September, and ended on 18 October 2010. Three maps were playable in the beta: Rome, Castel Gandolfo and Siena.
Game modes
Free-For-All
In Wanted, at least six players are dropped on a map where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own pursuer or pursuers. If the player breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase sequence. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, are stunned by their target or their target is killed by another player. A player cannot kill another player who is not the target, but they can stun their hunter. Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets, and a less accurate compass. There is generally more stealth involved in this mode than in basic wanted.
The Assassinatemode is similar to Wanted, but instead of target contracts being assigned to players, all players are fair game. Players must identify other player characters and lock on before assassinating. Because two players can kill each other, whoever locks on first becomes the hunter and the other becomes the target. The standard compass found in Wanted is replaced by directional arrows based on proximity, that grow become arcs around the perimeter of the compass as other players near, and will eventually create a full circle when other players are very close. As in other modes, the player with the highest score at the end of the session is the winner.
Co-op
In Alliance, there are three teams, each limited to two players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously. The Advanced Alliance mode is a variant of Alliancemode, however the players' compasses as well as target engagement becomes more difficult, similar to the Advanced Wanted mode.
Team
In Manhuntthere are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins. Advanced Manhunt follows the same pattern as the other two Advanced modes (more NPC's, less reliable compass, etc.)..In Chest Capturethere are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins. The Escort mode sees one team of four players protecting a wandering NPC while the other team of four tries to assassinate him. There are two NPCs to protect at a time and they walk through a series of checkpoints, which are visible to both teams. When an escorted NPC is killed, another is synchronized. This mode has two rounds with each team playing once as escort and once as assassins.