Number of disc : 2 DVD
When it comes to meat'n'potatoes gameplay, Splash Damage sticks to what it knows best. The majority of Brink's core conceits will be second-nature to those that have spent time with any of the previous Enemy Territories games and at least familiar enough to be approachable for anyone with a little experience with an objective-based or class based shooter. The action is largely reliant on players working together to complete specific objectives that are usually pre-determined according to the map.
Brink's overall gameplay experience is built on four pillars: primary objectives, secondary objectives, buffs and S.M.A.R.T. The latter (smooth movement over random terrain) is a method of movement that provides a freedom that we're almost trained not to expect in first-person shooters.
S.M.A.R.T is essentially parkour; however the beauty of the system lies in its simplicity. Tap the run button and the character will break into a sprint. From there all that's required from the player is guidance - S.M.A.R.T takes care of the rest by vaulting, climbing and jumping anything that gets in between you and your stopping point. It's an intuitive system that will require players to re-think how they approach combat, and Splash Damage deserves applause for having both the talent and the bottle to innovate in a genre fast exhausting every possible gameplay quirk.
Brink gives player's access to manoeuvres like a baseball slide and wall jump that exhibit the kind of agility more ordinarily characteristic of platform games. Once the growing pains have subsided, S.M.A.R.T becomes an indispensably vital tool in survival and when used properly can be used to add both flair and creativity to a firefight.
The game features light, medium and heavy body types, each of which have different movement capabilities - so maps are smartly designed to offer shortcut, vantage points and entry point opportunities for each build. Map furnishings that are habitually ignored in shooters can be used to gain a tactical advantage in Brink. A stack of crates may only serve to block or funnel players in another game, but in Brink, all you need is a a tap of the button, to scale it - leaving you free to shower bullets down from above on an enemy caught with its pants down.
Articles Source : http://www.computerandvideogames.com/300618/reviews/brink-review/
System Requirments of this game :
Minimum Specs
- Processor: Intel Core 2 Duo 2.4GHz or equivalent
- Memory: 2GB RAM
- Graphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent
- OS: Windows XP (SP3)/Vista/Windows 7*
- Hard Drive: 8GB of free space
Recommended Specs
- Processor: Intel Quad Core i5
- Memory: 3GB RAM
- Graphics: Nvidia GeForce GTX 460 / ATI Radeon™ HD 5850
- OS: Windows XP (SP3)/Vista/Windows 7*
- Hard Drive: 8GB of free space
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