Thursday, April 7, 2011

Sale Now : Assassin's Creed : Brotherhood


Assassin's Creed: Brotherhood is a third person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Italy. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.
The game introduces a brand-new management system: the player can recruit new members by destroying any of twelve "Borgia towers" around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). The assassin recruits are also able to provide arrow support for the player. Tasking the novice Assassins is essential to make them gain experience, and the player is able to customize their appearance, skills and weapon training by spending the skill points they have earned.
Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.
The player has to rebuild Rome, which has fallen into ruin due to the corrupt rule of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, the player is able to invest in the city and witness its development and unlock rewards. The player has to conquer and destroy Borgia towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnel networks throughout the city allow the player to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.
The combat system has been modified. Striking first and offensive actions are more deadly in BrotherhoodAssassin's Creed II than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat. After killing one enemy the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in such as horsemen, arquebusiers, papal guards and others.
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.
Multiplayer
Assassin's Creed: Brotherhood is the first game in the main series to feature a multiplayer mode. The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of Assassins and to acquire their skills using the "bleeding effect". There are eight game modes (Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort and Assassinate) and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel.
The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives.
The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cool down time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts. The multiplayer beta, exclusive to PlayStation 3 users, was announced at E3 2010. It began on 4 October 2010, with early access for PlayStation Plus subscribers from 27 September, and ended on 18 October 2010. Three maps were playable in the beta: Rome, Castel Gandolfo and Siena.

Game modes

Free-For-All
In Wanted, at least six players are dropped on a map where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own pursuer or pursuers. If the player breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase sequence. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, are stunned by their target or their target is killed by another player. A player cannot kill another player who is not the target, but they can stun their hunter. Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets, and a less accurate compass. There is generally more stealth involved in this mode than in basic wanted.
The Assassinate mode is similar to Wanted, but instead of target contracts being assigned to players, all players are fair game. Players must identify other player characters and lock on before assassinating. Because two players can kill each other, whoever locks on first becomes the hunter and the other becomes the target. The standard compass found in Wanted  is replaced by directional arrows based on proximity, that grow become arcs around the perimeter of the compass as other players near, and will eventually create a full circle when other players are very close. As in other modes, the player with the highest score at the end of the session is the winner.
Co-op
In Alliance, there are three teams, each limited to two players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously. The Advanced Alliance mode is a variant of Alliance mode, however the players' compasses as well as target engagement becomes more difficult, similar to the Advanced Wanted mode.
Team
In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins. Advanced Manhunt follows the same pattern as the other two Advanced modes (more NPC's, less reliable compass, etc.)..In Chest Capture there are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins. The Escort mode sees one team of four players protecting a wandering NPC while the other team of four tries to assassinate him. There are two NPCs to protect at a time and they walk through a series of checkpoints, which are visible to both teams. When an escorted NPC is killed, another is synchronized. This mode has two rounds with each team playing once as escort and once as assassins.


Price   : Rp 45.000
Number of Disc  : 2 DVD

Recommended

OS: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits)/Windows 7® (32-64 bits)
Processor: Intel Core® 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®
Graphics: GeForce 8800 GT or ATI Radeon HD 4700 or better
DirectX®: 9.0
Hard Drive: 8 GB
Sound: 5.1 sound card
Peripherals: Keyboard, mouse, joystick optional (Xbox 360® Controller for Windows recommended)
Supported Video Cards: ATI® RADEON® HD 2000/3000/4000/5000/6000 series, NVIDIA GeForce® 8/9/100/200/300/400/500 series
Note* * This product does not support Windows® 98/ME/2000/NT


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Trailer of Assassin's Creed : Brotherhood




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