Tuesday, May 31, 2011
Call of Duty Elite Subscription Plans Revealed
Elite is a social layer to the Call of Duty experience, and is a subscription-based online service. The service will be accessible at any time within the game, through web browsers, and even mobile devices. Activision has announced Modern Warfare 3's subscription-based service, which promises to annoy existing users and win the hearts of thousands of others.
Skipping all the drama that went down in the blogosphere last night over the Wall Street Journal's allegedly exclusive scoop of the release, and the subsequent breach of embargo from various outlets, here is what you need to know about Call of Duty Elite.
Elite is a social layer to the Call of Duty experience, and is a subscription-based online service. It provides 'social engagement' by allowing players to track their progress in the game, special matchmaking options and various forms of organization including clan support, groups, and organized tournaments.
The service will be accessible at any time within the game, through web browsers, and even mobile devices. The idea is to provide players access to Elite at all times.
Connect: Call of Duty Elite gives players unprecedented control over their multiplayer experience, transforming it into a true social network. Players can compete against friends, players of similar skill levels and players with similar interests, join groups, join clans, and play in organized tournaments. They can also track the performance, progress and activity of their entire network, both in the game itself, as well as through mobile and web interfaces. Elite will be an “always on” way for players to connect with the Call of Duty community.
Compete: Call of Duty Elite establishes the most exciting, competitive environment in a multiplayer game. Players will have available a constant stream of events and competitions, tiered to group them with those with similar abilities. Both in-game and real-world prizes will be rewarded to all skill levels.
Improve: Call of Duty Elite is like having a personal online coach. It provides players with a dynamic strategy guide that tracks their statistics and performances down to the most minute details. It can show gamers how they stack up against their friends or others in the community. Tools and information are provided so players can learn and up their game.
Most of the Elite's key features will be available free of charge, but 'entertainment services' and 'new game content' (read: maps, weapons, skins) will be available for a $9.99 monthly subscription fee.
Activision says Elite offers better value for money and is "less than the cost of any comparable online entertainment service currently on the market." We assume they are referring to their very own World of Warcraft.
Speaking to the press, Activision's Eric Hirschberg said that the average Call of Duty player spends 58 minutes per day in multiplayer, which is more than the average amount of time a user spends on Facebook. we're not sure where he got his statistics, but we'll take his word for it because it's besides the point to make it an issue. The bottom line is that the company seeks to build a social layer within the Call of Duty Community, and Elite is precisely the tool to do that.
Monday, May 30, 2011
Review : Dirt 3
If Codemasters' rally-driving franchise was human, it would make an ideal candidate for a TV show such as the X Factor; it has suffered some incredible slings and arrows over the years, yet has managed to emerge triumphant. Originally Colin McRae Rally, it had to overcome the tragic 2007 death of the man whose name graced it (although it had already morphed to Colin McRae: Dirt) and, more recently, reinvention was required after the appeal of the World Rally Championship, on which it was originally based, waned drastically.
With Dirt 3, though, the franchise has well and truly repositioned itself in a 21st-century world characterised by social networking and extreme sports.
Dirt 3's poster-boy is Ken Block, a charismatic American who, though sufficiently accomplished a rally-driver to appear in the WRC, has earned YouTube super-stardom through being the world's finest proponent of "honing" – essentially, driving like a maniac in order to entertain.
Block invented a fantasy motor-sport he calls Gymkhana, which involves showing off around obstacle-encrusted courses by jumping, drifting, pulling doughnuts and smashing blocks designed to disintegrate, and Dirt 3 gives you the first chance to test your Gymkhana mettle – around a number of courses, including one set in the grounds of Battersea Power Station in London (which Codemasters set up in real life to publicise the game).
Anyone who played Shift 2: Unleashed will feel their spirits sinking at the mention of drifting, but Dirt 3, thankfully, should restore their faith. Mainly because the game's underlying engine (which also powers the Formula One franchise) is so good.
The cars you're given for the Gymkhana levels are considerably easier to drift than they would be in real life, which means that getting your tyres to lose adhesion becomes fun once more, rather than a chore.
Dirt 3 isn't just about the Gymkhanas (although you can head to the Gymkhana courses whenever you fancy, once you unlock them). It has a beautifully structured single-player mode which encompasses proper rallying – in some of the finest machinery ever created, such as the Ford RS200, Metro 6R4 and the cut-and-shut Audi Quattro, as well as countless Subaru Imprezas and Mitsubishi Evos, plus the latest S2000 cars – rallycross, buggy-races (in imaginative surroundings such as the snow of Aspen) and head-to-head, Super Special Stage-style show-downs.
It's all presented in a brash manner featuring vast amounts of branding, reminiscent of an X-Games event – which may offend beard-stroking rally-nuts, but makes great sense in the context of a video game. Put in an impressive performance, and you can upload it as a video straight to YouTube.
A marvellous dance-music soundtrack impresses, as does the fact that it is simply one of the best-looking driving games ever.
Initially, it pays to mess around with the driving assists. Novices will find the Intermediate difficulty rather tricky (although you do get Flashbacks, enabling you to erase mistakes by rewinding time), and the Casual setting is too easy – we selected casual then turned off most of the assists. There's a fairly standard levelling-up system in which earning Reputation points by doing well in events opens up new events and cars.
Despite its fantasy-sport emphasis, it has an underlying stamp of authenticity – it still requires you to adhere to the basics of rallying, keeping things smooth, braking early and balancing the throttle to get satisfying four-wheel drifts going.
Dirt 3 has come a long way from its straight-up rallying roots: it may still employ rally cars, but mostly as a means of engaging in a rather thrilling sport shot through with 21st-century attitude that would most likely see you arrested if you tried it in real life.
With Dirt 3, though, the franchise has well and truly repositioned itself in a 21st-century world characterised by social networking and extreme sports.
Dirt 3's poster-boy is Ken Block, a charismatic American who, though sufficiently accomplished a rally-driver to appear in the WRC, has earned YouTube super-stardom through being the world's finest proponent of "honing" – essentially, driving like a maniac in order to entertain.
Block invented a fantasy motor-sport he calls Gymkhana, which involves showing off around obstacle-encrusted courses by jumping, drifting, pulling doughnuts and smashing blocks designed to disintegrate, and Dirt 3 gives you the first chance to test your Gymkhana mettle – around a number of courses, including one set in the grounds of Battersea Power Station in London (which Codemasters set up in real life to publicise the game).
Anyone who played Shift 2: Unleashed will feel their spirits sinking at the mention of drifting, but Dirt 3, thankfully, should restore their faith. Mainly because the game's underlying engine (which also powers the Formula One franchise) is so good.
The cars you're given for the Gymkhana levels are considerably easier to drift than they would be in real life, which means that getting your tyres to lose adhesion becomes fun once more, rather than a chore.
Dirt 3 isn't just about the Gymkhanas (although you can head to the Gymkhana courses whenever you fancy, once you unlock them). It has a beautifully structured single-player mode which encompasses proper rallying – in some of the finest machinery ever created, such as the Ford RS200, Metro 6R4 and the cut-and-shut Audi Quattro, as well as countless Subaru Imprezas and Mitsubishi Evos, plus the latest S2000 cars – rallycross, buggy-races (in imaginative surroundings such as the snow of Aspen) and head-to-head, Super Special Stage-style show-downs.
It's all presented in a brash manner featuring vast amounts of branding, reminiscent of an X-Games event – which may offend beard-stroking rally-nuts, but makes great sense in the context of a video game. Put in an impressive performance, and you can upload it as a video straight to YouTube.
A marvellous dance-music soundtrack impresses, as does the fact that it is simply one of the best-looking driving games ever.
Initially, it pays to mess around with the driving assists. Novices will find the Intermediate difficulty rather tricky (although you do get Flashbacks, enabling you to erase mistakes by rewinding time), and the Casual setting is too easy – we selected casual then turned off most of the assists. There's a fairly standard levelling-up system in which earning Reputation points by doing well in events opens up new events and cars.
Despite its fantasy-sport emphasis, it has an underlying stamp of authenticity – it still requires you to adhere to the basics of rallying, keeping things smooth, braking early and balancing the throttle to get satisfying four-wheel drifts going.
Dirt 3 has come a long way from its straight-up rallying roots: it may still employ rally cars, but mostly as a means of engaging in a rather thrilling sport shot through with 21st-century attitude that would most likely see you arrested if you tried it in real life.
Top 10 Best Games for Mac OS X
Here's a roundup of some of the most popular games that are now available for OS X. Top 10 Best Games for Mac OS X. It used to be that Mac users were a relatively small group, mostly composed of A/V nerds and graphic designers. And while these disciplines still account for a large portion of Mac people, Apple has gained quite a good deal more of the market in recent years. However, the world of non-console gaming doesn't quite reflect this change yet, as evidenced by the fact that the term "PC gaming" is still generally the preferred nomenclature.
However, this is slowly changing. The days of attempting to play PC-only titles in a virtual machine are (thankfully) starting to be a thing of the past. Quite a few titles have been ported over to OS X in the past year or so, and it looks as though more and more developers are starting to realize that not every PC gamer necessarily wants to be a Windows gamer. Here's a roundup of some of the most popular titles that are now available for OS X.
1.Torchlight
Like a prettier, smaller version of "Diablo II", this action RPG manages to take most of the good aspects of overhead hack and slash games and add a few original touches which make it fairly addictive. Play as a member of one of three character classes who is tasked by Syl, a sage who has lost her mentor, Alric somewhere in a mine beneath the city of Torchlight. The mine is filled with Ember, a substance which is known to imbue both objects and people with magical abilities, but also corrupts the minds of any living creatures with whom it comes into contact for prolonged periods.
Further still beneath the mines are ruined palaces, hanging gardens and other stranger labyrinths filled with monsters and loot. The player is accompanied by a pet in the form of a cat or dog who can carry extra items, aid in fights, heal, and sell off unwanted treasure without the player having to port back into town. While it's not the most nuanced plot of all time, this game is more than an adequate substitute for those who can no longer hold their breath waiting for Blizzard to release "Diablo III".
2.Amnesia: The Dark Descent
Few games can reduce a grown man to whimpers and tears. This game is one of them.
At the start of the game, the main character awakens in what appears to be the entryway of a castle with no clue as to his identity. He soon finds a note from himself, which reveals that his name is Daniel and that he has forced himself to forget the circumstances under which he arrived at the castle. The note also warns him that he is being hunted by a "shadow". Thus begins Daniel's descent into the castle (and- dun dun DUN- The Darkness), where he must discover, via a series of flashbacks, just what the hell is going on, and how to stop it. "Amnesia" is all from the first person perspective, though to call it a "shooter" would be misleading, since Daniel cannot actually fight anything. He must stay within areas of light in order to remain sane, and can collect tinderboxes and oil for his lantern. However, he can't stay in the light all the time, or else he will be seen. And if he is seen, he will be attacked. Even if he can't see what's attacking him.
3.Portal
Originally bundled in Valve's 2007 Orange Box for PC, Xbox 360 and PS3, this first person puzzle-platformer was intended to be a small bonus game. However, it ended up being so wildly popular that it was ported to OS X and released in May of 2010 via Steam. In a series of jump, gravity and timing puzzles with teleportation as the main mechanic of gameplay, the player (who we eventually learn is a woman named Chell) must overcome increasingly difficult test chamber scenarios at an Aperture Science research facility. Chell is at first guided and then taunted by an AI named GLaDOS, who promises "cake and grief counseling" should Chell complete the experiment satisfactorily. With the impending release of "Portal 2", this game is a must-play for pretty much everyone, and since it's available on almost every conceivable platform besides the Wii, there's no excuse not to give it a shot.
4.World of Goo
This physics-based puzzle game may seem sickeningly cute and simplistic at first, but it's actually quite engaging after the first few levels. Guided by the mysterious Sign Painter, the player must use balls of goo to build structures in order to reach a pipe, which then collects the goo balls. A minimum amount of goo balls must be collected in order to pass the level, and gradually, obstacles and additional building elements (such as balloons to help support horizontal structures) must be utilized. However, as the levels become increasingly difficult, the player begins to question the origin of the goo balls, and the purpose in collecting them, and this is where the game's plot development kicks into full swing.
5.Machinarium
Diminutive robot protagonist Josef finds himself in what appears to be a junkyard. After a brief tutorial in which actions and abilities are demonstrated, it is made clear through a few cartoonish flashbacks that some bad robots wearing black hats kidnapped Josef's girlfriend, and strong-armed the little robot himself out of the robot city. Josef then proceeds to re-enter the robot city in pursuit of his lost girlfriend, only to discover that the Black Cap Brotherhood has planted a bomb in the robot city. Josef must then solve a series of extremely creative visual puzzles in order to free his lady, disarm the bomb, and save the city. The soundtrack is particularly amazing, the artwork is charming, but "Machinarium" is the sort of experience that cannot really be described in any way that will do it proper justice. Just play the game.
6.Bioshock
Filled with dieselpunk eye candy and tough moral decisions, this eponymous first chapter of the "Bioshock" series is basically a big middle finger in the collective face of Ayn Rand enthusiasts, proving to many doubters outside the gaming subculture that videogames could be more than just mindless gore-fests.
The player assumes the role of Jack, who has come upon the fallen underwater city of Rapture, built by uber-capitalist businessman Andrew Ryan. Due to an increasing discrepancy between the rich and the poor, and human dependence upon a substance known as ADAM, Rapture has suffered a catastrophic revolt. Jack has survived a plane crash over the Atlantic Ocean only to find his way under the surface to Rapture, guided by a man named Atlas. Jack must then make his way through the city, encountering Little Sisters, the carriers of the ADAM, and Big Daddies, the guardians of the Little Sisters. Throughout a series of quests, the truth is slowly revealed to be even stranger than the initial setup.
7.Starcraft II: Wings of Liberty
This sequel was a long time coming. Thankfully, it shipped for PC and OS X at the same time. The story picks up four years after the events of the original Starcraft, and follows an insurgent group attempting to make its way across the Terran Dominion. Non-linear gameplay with regard to the campaigns keeps the game interesting, and is a minor departure from the original. However, the order in which the campaigns are done will not interrupt the narrative.
Units remain largely the same, with some additional specialized units available only for campaign play and not in regular multi-player, such as the Terran Wraith, Vulture, and Diamondback. There is also a map editor, similar to the original StarEdit, which allows for customization of terrain and campaigns.
8.Angry Birds
It's a dark day on the farm. The pigs, in an act of flagrant disrespect, have stolen the birds' eggs, and are proceeding to hold them hostage in a complicated, but rudimentary fort, made of flimsy wood, stone, glass, and other random junkyard items. Normally, if one were to need to gain access to a house that a pig built, one would call in a Big Bad Wolf. Not these birds, though. These birds are angry. And they have a slingshot.
Each bird has a special ability when launched from the slingshot. Some accelerate forward very quickly, some split apart like shrapnel, but all of the birds have the same goal: Take out the fort, and the pigs in the process. When all the oinkers have been hit, the birds have won. For now.
9.Braid
In this puzzle platformer from developer Jonathan Blow, the player takes on the role of Tim, a suit and tie-wearing man who is maneuvering his way through physical traps and puzzles in order to rescue a princess who has apparently been abducted by some kind of monster.
However, as the story unfolds, more background information on Tim and the Princess comes to light, and all is not what it seems. Tim must also collect stars and pieces of jigsaw puzzles, which when fully assembled reveal scenes that provide hints as to the nature of the relationship between himself and the princess. Though "Braid" looks like a series of watercolor paintings, and some of the gameplay mechanics are a bit cute (using monsters as springboards from which to jump higher, and being able to shift time forwards backwards), make no mistake: "Braid" is one hell of a dark game. And though it can be interpreted in a number of ways, the ending is positively haunting.
10.Left 4 Dead series
Though both of these titles have been out for a few years now, they were only ported to OS X and made available through Steam just last fall, to the enjoyment of all. There are obviously a plethora of zombie-related games out there, and no one would blame a person for being sick and tired of all the lurching and shambling. However, both of the Left 4 Dead games are particularly intriguing in that the co-op mode doesn't just involve playing together, or helping each other out. In certain instances, a player actually needs his or her co-players, like when the player respawns in a locked closet, or needs healing but is not carrying any form of medicine. Teammates can bring one another back from the brink of death with a defibrillator or lure the infected away from other teammates with a pipe bomb. So basically, short of a space virus that actually causes the zombocalypse to happen, this is probably the most realistic simulations available in terms of the need for teamwork. Even though the likelihood of magically finding guns and defibrillators lying around in real life is kinda dubious.
Review: Naruto Shippuden Dragon Blade Chronicles (Wii)
The Naruto franchise has good games; it may be hard to fathom, but there are a few (with a stress on the word few) great games based on the popular Shonen Jump series. Naruto Shippuden Dragon Blade Chronicles is not one of them. Taking a stab at the character action style of game play, Dragon Blade represents somewhat of a departure from the popular and relatively well liked, albeit derivative, Clash of Ninja fighting series for the Nintendo Wii.At the core of Dragon Blade sits the story mode, which takes a page directly from the Naruto films by billing itself as a stand alone story that has little to do with the overarching Naruto series narrative. Before you even have a chance to really delve into the story (which isn’t robust or remotely interesting of its own merits), it becomes apparent that the story doesn’t make any sense within the context of the source material. Characters that shouldn’t be alive based on contextual clues of when the game is supposed to be set in the series timeline inexplicably appear alive and kicking, making the narrative instantly lose any sense of credibility.
The story mode flips between different characters and perspectives within the story periodically, but ultimately these switches come off as little more then a way in which the game was artificially lengthened by the developer, as you are forced to play through the same areas with different characters. No matter which character you take control of, actually making your way through Dragon Blade‘s abysmally designed levels ends up feeling like a chore. Levels are barren arenas that act as little more then funnels as they lead you from one area to the next. Between some of the arenas are brief platforming segments that feature instant deaths, which when coupled with a horrible checkpoint system become a source of continual frustration. Combat is incredibly mash heavy with little finesse or actual skill involved, fitting the literal definition of “rinse and repeat” gameplay.
While the Wii is not necessarily known for its visuals, it is certainly capable of much better than what you get with Dragon Blade. The entire game looks muddy and hazy as if Vaseline were smeared on the television screen, almost as if to actively detract players from realizing how horrible the images really are. Noticeable stuttering and dropped frames are a common occurrence, once again calling into question what the “Nintendo Seal of Quality” really means in this day and age. Environments are boring, enemies are uninspired, textures are ugly; simply put, Dragon Blade is a horrendously poor-looking game.
Probably Dragon Blade’s strongest suit is the voice acting, as it uses the same voice talents as the English dub of the anime. Unfortunately, the generally terrible plot and pacing makes it difficult to actually care. The music, as with everything else, is throwaway and repetitive. It’s certainly a joy to listen to the same musical loops and cues while fighting through an arena battle for the 31st time after falling to your death from an ill placed jump caused by a poor camera angle.
From beginning to end there is nothing redeeming about Naruto Shippuden Dragon Blade Chronicles. It manages to fail on so many fundamental levels that paying actual money or even spending any amount of time on it is far more then it deserves.
The story mode flips between different characters and perspectives within the story periodically, but ultimately these switches come off as little more then a way in which the game was artificially lengthened by the developer, as you are forced to play through the same areas with different characters. No matter which character you take control of, actually making your way through Dragon Blade‘s abysmally designed levels ends up feeling like a chore. Levels are barren arenas that act as little more then funnels as they lead you from one area to the next. Between some of the arenas are brief platforming segments that feature instant deaths, which when coupled with a horrible checkpoint system become a source of continual frustration. Combat is incredibly mash heavy with little finesse or actual skill involved, fitting the literal definition of “rinse and repeat” gameplay.
While the Wii is not necessarily known for its visuals, it is certainly capable of much better than what you get with Dragon Blade. The entire game looks muddy and hazy as if Vaseline were smeared on the television screen, almost as if to actively detract players from realizing how horrible the images really are. Noticeable stuttering and dropped frames are a common occurrence, once again calling into question what the “Nintendo Seal of Quality” really means in this day and age. Environments are boring, enemies are uninspired, textures are ugly; simply put, Dragon Blade is a horrendously poor-looking game.
Probably Dragon Blade’s strongest suit is the voice acting, as it uses the same voice talents as the English dub of the anime. Unfortunately, the generally terrible plot and pacing makes it difficult to actually care. The music, as with everything else, is throwaway and repetitive. It’s certainly a joy to listen to the same musical loops and cues while fighting through an arena battle for the 31st time after falling to your death from an ill placed jump caused by a poor camera angle.
From beginning to end there is nothing redeeming about Naruto Shippuden Dragon Blade Chronicles. It manages to fail on so many fundamental levels that paying actual money or even spending any amount of time on it is far more then it deserves.
Top 25 Linux Games
Below are addictive 3d games for linux users to fill their time with. These games are really good and some have won awards or have been featured on magazines. Most of it is cross platform and free. You don’t have to use ‘Wine’ to be able to play as they come with Linux installers.
- Battle For Wesnoth
- David White who started Wesnoth back in 2003, had a vision of a free open source strategy game that had very simple rules, uses a strong artificial intelligence, challenging and fun. Wesnoth has already passed the 1 million mark for downloads. As of March 2007, the game is available in 35 different languages. A normal Wesnoth player has
- 200+ unit types
- 16 different races
- 6 major factions
- Nexuiz
- Nexuiz is a free, cross platform, first person shooter distributed under GNU General Public License by Alientrap Software. It started back in May 31 2005 with version 1.0 using DarkPlaces, a significanlty modified quake engine. The current version, 2.2.3, was released on January 26, 2007. Nexuiz’s logo is based on the chinese character “力” which means strength. Several notable features of the game include
- ability to multiplay up to 64 players
- ability to generate bots for practice sessions
- dynamic lighting system similar to Doom 3
- America’s Army
- America’s Army is a tactical, multiplayer, first-person shooter owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment. The first version, Recon, was released on 4th July 2002. The current version 2.8.1 was released on 22nd Mar 2007. It’s the first well known computer game used for political aims. The game is used as a playable recruiting tool and critics have charged the game serves as a propaganda device. A counter on the homepage of the PC version shows over eight million registered accounts as of 2007. GameSpy tracked the game usage and reported an average of 4,500 players at any one time between 2002 and 2005. It is enough for America’s Army to rank in the Top 10 Online Games chart.
- Enemy Territory : Quake Wars
- is a first-person shooter follow-up to Wolfenstein: Enemy Territory. It also has the same science fiction universe as Quake 4, with a story serving as a prequel to Quake II. Quake Wars is the second multiplayer-only game in the Quake series after Quake III Arena. The gameplay is almost the same as Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft, asymmetric teams, much larger maps and the option of computer-controlled bots. Enemy Territory: Quake Wars is being developed by Splash Damage for the PC using a modified version of id Software’s Doom 3 engine and MegaTexture rendering technology. At E3 2006(Electronic Entertainment Expo), the game won the Game Critics Award for Best Online Multiplayer.
- Tremulous
- Tremulous is an open source team-based first-person shooter with a game play that is similar to Gloom(a quake 2 mod) and Natural Selection (a Half-Life mod). The game features two teams, humans and aliens, each with their own strengths and weaknesses. The game has been downloaded over 200,000 times and was voted “Player’s Choice Standalone Game of the Year” in Mod Database’s “Mod of the Year” 2006 competition.
- Tux Racer
- Tux Racer is a newbie friendly, open source, 3D computer game starring the Linux mascot, Tux the penguin. Like many open-source games, the replay value of Tux Racer is extended by easy modification of the game. New maps can be created by making three raster images to indicate height, surface, and object placement. The last release of Tux Racer was version 0.61, 29th October 2001.
- World Of Padman
- WOP is a new and free comic style game that uses the Quake 3 engine. The game was recently featured in 3 German magazine covers; PC Action, ‘BRAVO Screenfun’ and ‘Linux Intern’.
- Vendetta
- is a first person twitch based MMORPG. New players get an 8 hour trial which is enough to get anyone hooked to it. After that, you gotta pay $5 a month which is quite worthwhile, especially considering the incredibly communicative development of the game. It has a native linux installer as well as one for Macs and Windows.
- Alien Arena 2007
- Alien Arena is a completely free FPS started by COR Entertainment in 2004 comprising of a science fiction ambience and a Quake like gameplay. This game is playable in single player mode against bots, but the action and thrill lies at the online multiplayer mode. Features of the Alien Arena 2007 include an internal server browser for finding other people to play online and an external program that acts as an IRC interface. There are 6 game types and 6 game mutators that changes the gameplay. Cattle Prod is a new game type that requires you to herd robotic cattle to earn points. Alien Arena 2007 is playable in Windows, Linux and FreeBSD.
- Urban Terror A mod of Quake III Arena, Urban Terror focuses a lot on realism. Number of weapons and gear that can be carried is limited. Accuracy is reduced when fired while moving and magazines require reloading upon expension. Damage areas are identified throughout the body. Wounds require bandaging and slows down movement significantly if the damage is not bandaged. Even a stamina bar is present to indicate if the player is able to sprint or jump. Released on 1st April 2007, Urban Terror 4 introduced 4 new features namely, ‘powersliding’, new weapons, player models and improved hit detection. It also supports anti cheating tools like PunkBuster, BattleEye and RunDMC.
- A Tale In The Desert
- Set in Ancient Egypt, ATITD focuses on society rather than combat. Actually, there is no combat system whatsoever. The fun of the game lies in economic development. Most of the players are from the US and Europe and the variety of social activities encourages a lot of interaction. Players are to participate in building, community, research and test themselves through challenges called ‘Tests’. The male to female players ratio is considerably equal compared to other online games and the game is also noted by many to have high levels of civility and generosity. The first 24 hours is free, after that a monthly fee of $13.95 is required to continue playing.
- Second Life
- Second Life is an online virtual world that allows ‘Residents’ to explore, meet each other, socialize, participate in group activities, trade items and services. It’s creators, Linden Lab, intends to create a world like the Metaverse described by Neal Stephenson in his novel, Snow Crash. In this Metaverse, people can interact, have fun and do business. The current currency is Linden Dollar (L$) and is EXCHANGEABLE for US$ in a marketplace consisting of residents, Linden Lab and real life companies. It is hardly considered a game as tt does not have points, scores, winners or losers, levels or an end-strategy. More than 7 million accounts have been registered since its conception. Basic accounts is free but Premium account is US$9.95 if you want to own lands.
- Savage 2
- This fantasy / science fiction, real-time strategy, fps, rpg game is a sequel to to S2 Games’ Savage : Battle for Newerth. Both teams of human and beasts are pitted against each other in a gameplay where strategy, agility and alertness is needed. The game is downloadable for free but online access requires a one time account purchase of US$29.99. Activities such as kills, deaths, assists, building razes, damage and score points are tracked. All Savage 2 matches are saved and thus searchable in the form of replays. The automatic replay network is a system that will greatly increase the skill levels of overall player populations and competitiveness.
- Warsow
- Warsow is a free FPS based in Qfusion 3D engine playable on Windows and Linux developed under the motto ‘by gamers for gamers’. Beta testers from the community goes through internal testing sessions and gives feedback on public releases where the main developers will carefully judge suggestions and comments made. Gameplay is focused a lot on agility. Weapons picked up will have weak ammo until a new ammo pack is found. Graphic effects are minimal, clear and visible.
- TrueCombat: Elite
- Frozen Bubble
TC:Elite happens to be a total-conversion modification of Wolfenstein: Enemy Territory by Team Terminator and Groove Six Studios. The game is free and playable across all platforms. Notable features include iron sights aiming (no crosshair), multi layer object penetration, letterbox / wide screen view modes, lag compensation, client side bullet prediction and support for PunkBuster, the anti cheat software.
- The latest version 2.0 includes an adjusted launcher speed, new scoring system, 4 lives and online multiplayer mode, but only available to Linux users at the time of writing. Version 1.0 of the game is available across all platforms including Symbian Series 60 line of smartphones and a single player Java applet version. Written in Perl, the free to play Frozen Bubble features 100 levels and a cute penguin (I think it’s supposed to be Tux) who shoots to form bubbles of the same color.
- The Open Racing Car Simulator
- TORCS is an open source 3D racing simulator using OpenGL technologies. It is runnable on all Linux, FreeBSD, MacOSX and Windows platforms. There are 50 different cars, 20 tracks and 50 opponents to race against. The multiplayer mode can accommodate up to 4 human players. Several of the simulation include damaged models, collisions and aerodynamics like ground effects, spoilers, etc. Development is currently being carried out to enable online racing mode.
- FlightGear
- Since 1996, FlightGear has been a collaborative project that aims to create a sophisticated open source flight simulator framework. FlightGear uses the SimGear simulation engine. Some of the aircraft models available in FlightGear include gliders, helicopters, airliners, fighter jets, etc. Weather effects such as clouds, lightning effects and time of the day is illustrated.
- Frets On Fire
- Winner of the Assembly Demo Party 2006, Frets on Fire is a music video game that uses the keyboard to play along with scrolling on-screen musical notes to complete a song. The player has to imagine the keyboard as a guitar and pick it up to play. One hand will be used to press the ‘frets’ (F1 to F5) and another will be used to press the ‘picks’ (Shift or Enter). Colored markers that appears are to be played by pressing ‘frets’ of the correct color and ‘picks’ at the correct moment. There are also song editors and tutorials featured in the game. This game was addictive once I got the hang of it.
- Scorched 3d
- Scorched 3D is a 100% free turn-based artillery game modeled after the classic DOS game Scorched Earth ‘The Mother Of All Games’. Operatable across all operating systems. What started as a 3D landscape generator has now become a cool 3D game that requires skills to master. Players are supposed to take turns homing in to hit the target by adjusting the angle, rotation, power and a weapon of choice every other turn. Hits and kills will generate income for you to buy better weapons and items. Note that items are as important as weapons.
- ManiaDrive
- ManiaDrive is a free clone of Trackmania and is an arcade car game on acrobatic tracks, with a quick and nervous gameplay (tracks almost never exceed one minute), and features a network mode, as the original. Lots of crazy driving involved.
- Warzone 2100 Warzone 2100 is a real-time strategy and real-time tactics hybrid computer game, developed by Pumpkin Studios and published by Eidos Interactive. Outside of the story, Warzone 2100 only has a single faction, limiting some of the variety that can be expected from such games of its kind, although the faction is very complex. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional standing infantry, use of “research” to acquire new technologies, and perceptible differentiation of vehicles types.
- Spring
- The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently a few single player missions, built on the basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package, as well as three maps and the XTA mod.
- Battle Tanks
- “Battle Tanks†is a multiplayer game in the first place. Network game and split screen mode are available, and also a mixed mode is possible, when two players use split screen on the server computer, and others connect via LAN. Two possible modes are deathmatch battle and cooperative game. Hardware requirement is minimum and the game is cross platform.
- Excalibur: Morgana’s Revenge v3.0
- EMR 3.0 is a unique scenario based upon the Aleph One (Marathon) engine. It is a first-person action adventure game, featuring an epic and in-depth story line. It brings more exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original story line that transcends time.
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